FS 22 Other

Courseplay v7.0.1.19 for FS22


Push Release 7.0.1.19
fixes small Giants AI Job conflict
fix for #1576
add beacon lights for Combine #1664
fix for #1295
Setting improvement for MP #1258

Push Hotfix 7.0.1.18
fix for #1645
fix for #1647
fixes bail type filter not working (somehow it stopped working…)
also, add a bale size check

Push Release 7.0.1.17
Fix for #1601 turns off the sensor for vine work, should find a better way later.
Bale collector can now select the type of Bale if he should collect wrapper/unwrapped/all bales.
Fix for #1617
Sprayer work width now changes when loading lime or fertilizer
Support for collecting bales with Pallet Autoload Specialization by Achimobil

Push Release 7.0.1.16
Fix for #1554, where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more than 50 meters away from its target waypoint (including info message).
Fix for #1544, the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
Fix for #1575, Baler should drive with turn speed now, when almost full.
Fix for #1467, Anderson BioBaler unloads the bales, offset has to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550, in some rare situations, the headland got calculated twice with 0 offsets.
The proximity sensor was refactored to prevent being slowed down by far enough objects, and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
Small debug fix
Fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bug fix for #1511
The idea we got from Giants for getting the length of the combined pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14
Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland are now available in simple mode, as some users requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13
PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
The combine should not be stopped by heavily sloped terrain. #1398
Can skip 2 lanes on vines for a mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModHub release now.
If you want your language translation ready for ModHub as well, now is the right time

We think in about 2-3 Weeks (depending on bug feedback) we plan to release it on ModHub!

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bug fix for #1347, Vehicles on the outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, which contains all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared of all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the Expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365, could not start copied course.
Add interface for stone picker and fuel empty/broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band-aid for #1329, should now always drive to the lane offset from the HUD.
Some more Notifications were added and where they are displayed.
fixes #1349

Push Release 7.0.1.8
Small AI Menu and GUI fix.
Some small MP fixes.
In game Help Menu added
Fore more information, pls read #1266
Vine worker added #49 #1292
This vine worker has some conditions to work correctly.
Please stick to the suggested values for the generator and the vines, written in the in-game help menu.

Push Release 7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves they had start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Push Release 7.0.1.5
Info text display added: #423
Added a new info text window.
With a mouse click on the message, the vehicle will be entered.
While the message has hovered, the vehicle name is displayed.
Info text is finished, empty, full, fuel almost empty, fuel empty, and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off-cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small had adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turns offset multitool
Fixes had play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes

Credits
courseplay-release-creator

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We offer mods for Farming Simulator 19 / Farming Simulator 22 game versions. This is an agricultural game that gives you an opportunity to grow vegetables, take care of animals and buy or repair FS19 vehicles / FS22 vehicles mods. But what if there is not enough features for your game and you want to improve Farming Simulator 19 / Farming Simulator 22? Just browse in our Farming Simulator 19 mods / Farming Simulator 2022 mods categories and download free Farming Simulator 2019 mods / Farming Simulator 22 mods that will ease your game.






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