thank you to Marco, Dzidek, Juta, Alan and Rafi for pointing out the errors and changes.
If you see any errors, please write, I will try to quickly remove it, have fun.
Improved farmlands, now more consistent. Fields separated from the farm.
The functionality of the new crops has been improved. Now it makes sense to produce them. We have a wider range of nutrition.
-clover as green fodder. It’s only cut by a chaff cutter.
-alfalfa only conversion to grass and hay. It’s only cut by lawnmowers.
-Seed and silage millet (green cut)
-spelt added as feed for animals without sheep
-rye may be given to hens, cows and horses.
-clover for cows,horses and sheeps.
-carrots for cows and horses.
-beets for cows.
Fixed minor graphic errors.
4 errors in the log were fixed.
The silos now have the correct names.
Feed silos and warehouses accept the right feed.
Root silos work properly and accept root plants and vegetables.
A silo (barn) was added to store grass, clover, hay, straw, hops, tobacco and wood chips.It is located on a square with a stable and a sheepfold.
The cowshed has been repaired, set up correctly.
Fixed the animation of the vegetable harvest with combine harvesters, the textures are displayed correctly.
Fixed all triggers showing errors.