Welcome to Eiersholt, a fictive map in the northern part of Europe based on Loess Hill Country map by TP-Modding. Eiersholt offers a lush green landscape and 61 irregular shaped fields, 3 minor villages and many sellpoints.
You don’t need any additional mods when playing on Eiersholt, but the map is compatible with:
– Seasons 19 by Realismus Modding (No additional GEO is needed. Eiersholt has a build in GEO)
– HorseExtension by the Farming Agency
– Strawharvest Addon by Creative Mesh
– AnimalPenExtension by GtX
– Manure system by Wopster
With Eiersholt you will get a lot of custom features. Some of them are:
– New fruittypes: Alfalfa, Clover, Horsegrass, Fieldgrass, Meadowgrass, Miscanthus, Triticale, Rye, Spelt, Millet, Onions, Carrots
– New Silages (when playing with Horse Extension mods): dGrassilage, Maizesilage, WCS, Cloversilage, Alfalfasilage, Horsesilage
– FruitDestruction 2.0 – extended realistic fruit destruction
– Feeding system reworked (when playing with Horse Extension mods)
– Changed Horse Husbandries (added Manure)
– Heighttype-Limit maxed to 128
– CCM-Bin-Silo
– Overhaul of light system by Realismus Modding, Oxygen_David
– Custom sawmill buildings by Kastor
– LandScapePaintText by HoT, DerElky
– Additional terrain angles
– Many additional paintable textures plus grass, bushes and weeds
Script authors:
– Ifko[nator] (AnimalFix, I3DLoadingFix, l10nfix, SprayerFix, addBalesToWrapper, FieldManagerFix)
– Farmer_Schubi (FillTypeMover)
Changelog 1.0.0.3:
You don’t need a new savegame for this update.
– Fixed an issue where you couldn’t feed the cows TMR when playing without MaizePlus
– Fixed an issue where crops would sometimes wither the day after they were planted
– Changed food definitions when playing with MaizePlus
– Changed starting vehicles so they will no longer spawn when playing in any other mode than New Farmer mode
– Changed several static objects on the map, so they can now be hidding using the Map Objects Hider mod
Changelog 1.0.0.2:
– Hotfix! Fixed an error causing the game to freeze when buying a large horse paddock. If updating from 1.0.0.1 you don’t need a new save
Changelog 1.0.0.1:
Unfortunately, a new game is necessary, because otherwise some changes to the terrain, especially the grazing of the animals, does not work. We are really sorry for that.
– Fixed issue of seasons visuals.xml causing texture failures on some placeables
– Renamed Raiffeisen to BayWa due to consistancy (Signs, Sellpoint menu, aso.)
– Some smaller visual changes
– Added info for the CCM fermenting silo to the help menu
– Fixed feeding issue when playing with Maize+ forage extension
– Fixed issues of ai traffic at several crossroads, thx to Ækzl
– Activated some additional fruits to be used by the AI, thx to Ifko
– Made some of the farm silos available/sellable at the shop
– Added several translations
– All translations are now availbale in spanish language as well, thx to Javier Selles
– Adjusted prices at the fodder shop
– Smoothed raised terrain at field 38
– Added a second weigh station at the BGA
– Fixed issues with tires, pallets and collisions at the BGA
– Fixed issue with cleanliness at the pigs pen
– Raised capacity of the BGA input
– Fixed problem with the animal grazing
– Deco in woods and some fields is sellable now
– Deco cows and deco horses are also sellable now
– Reworked the xmls of the fruits
– Added bale trigger at the pigs feeding
– Additional switchable farmyard lighting installed
– Reworked map border
– Reworked the lighting
– Added custom shop UI
– Fixed compost texture issue, thx to Farmer_Andy
– Full Precision Farming DLC support