What does EnhancedVehicle do?
This mod adds a track assistant, differential locks, drive modes (all-wheel, RWD/FWD) and direct control of front/rear hydraulics and equipment to (motorized) vehicles. Additionally, the HUD gets a bit of an upgrade with a more detailed damage indicator, fuel tank level, fuel consumption, engine RPM and temperature, and weight/total weight.
This mod is still in development. New versions may be released in short intervals
I recommend to open the configuration menu once after each new mod version via “Ctrl + Numpad /” and reset to default settings.
First of all: Welcome to FS22. The mod functions from the FS19 version have all been taken over – except for the shuttle shift. That feature has been removed, as the game now supports this out of the box.
NEW feature: a track assistant (“GPS light”) and a simple “hold direction” mode (“snap to direction”).
Keyboard mapping (can be remapped in game options) / full list on Github
Q: Where is the configuration file?
A: in [..]DocumentsMy GamesFarmingSimulator2022modSettingsFS22_EnhancedVehicleFS22_EnhancedVehicle_v1.xml
Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
A: Quite possible. The mod is bound to the game engine. The sometimes does what it wants and taking into account all parameters such as tire size, friction, payload, etc., the vehicle can sometimes make strange jumps or the like. Currently, however, the mod should have this reasonably under control. The idea of the function is also rather all-wheel+differential locks active, so you can reasonably drive up the shit driving silo ;-).
Q: I don’t see any engine temperature or fuel consumption!
A: Then you are most likely a participant in a multiplayer game and are not the host. Due to game engine limitations, the mod cannot determine and display the values.
Q: The damage for device xyz is always 0%
A: Then the device doesn’t support a damage model and the mod can’t display anything but 0%.