Additional barrier at the feed store to prevent balls from being pushed over it (available from version 0.2.0.0)
Repositioned pallet spawner for pallets at Schafstall Nord (available from 0.2.0.0)
Water tanks repositioned at the north cow pasture (available from version 0.2.0.0)
Fixed trigger on jam production (available from version 0.2.0.0)
Ground smoothed at Kuhweide Nord (available from version 0.2.0.0)
Garage moved to the north cow pasture (available from version 0.2.0.0, only for new savegames)
Added more empty pallets to productions (available from version 0.2.0.0)
Div cleanup ( available from version 0.2.0.0 )
Changed consumption for some productions (available from version 0.2.0.0)
Added FR translation ( available from 0.2.0.0 )
Changes to the placeables.xml necessary: no
Replacing the terrain.heightmap.png necessary: yes
Delete the splitShapes.gmss necessary: no (Caution, the trees will be reset)
Delete the 3 cache files necessary: recommended
What will be in the next updates:
Conversion of remaining productions to the consumption of empty pallets
Adding more products in food production
Balancing demand and consumption in the productions
More details
Lighting and decoration on productions
Miscellaneous and troubleshooting
If you update from version 0.1.6.9 beta to version 0.2.0.0 it is an adjustment of the placeables.xml
optional (only if you want to move the garage, info on Discord how to do that).
This is how you update from 0.1.6.9 to 0.2.0.0
Quit your game and make a backup of your current savegame
Exchange the terrain.heightmap.png in your savegame with the supplied file (ground is adjusted)
Deletes the 3 cache files (OPTIONAL! Ground textures are redrawn this way)
Satartet the game and use the landscaping tool to remove the grass at the north sheep pasture on the shifted pallet spawner
Have fun
You like the original Haut Beyleron but it’s too small for you, then the department (county) Haut Beyleron might be right for you. Great for multiplayer.
With the department (district) Haut Beyleron you get a 4-way map that has its origins in the Haut Beyleron, so it’s not just a conversion of the map but an extension of the original Giants FR map.
The map has been expanded in the style of the original map and now simply offers more areas for agriculture etc. to make it more interesting for multiplayer. My recommendation is therefore clear, the map is less made for single players without CP and AD but rather for multiplayer or single players who have fun playing with CP and AD.
The map now has 99 fields (the largest has 50 ha), a Lohner main courtyard and 4 standard courtyards in the corners and also 4 BGA’s. There are also productions installed on the map that are visually larger on the one hand, but also have more bars (and cost). There is a large cow and sheep pasture for those of you who enjoy raising cattle. The top left fields are for grapes and the top right for olives (but don’t have to). Since the card is still in beta status, my clear recommendation is not to build anything further on it, because productions are still being added and existing products are being expanded. I installed a 4x fermenter/grass dryer at the hardware store, so 4 different players or farms can buy and use them here. No products can be sold in the productions, there are corresponding triggers for this, most of which have already been visually identified. There should also be no orders where stuff has to be carted into productions.
In the main courtyard there is a straw and fodder store that naturally accepts bales, but they have to be placed on the conveyor belt (so don’t be surprised, it has to be like this). Since there is enough to do on the map, there is no multifruit. If you want more fruits, you have to install them yourself. But also here the hint, only do that when the final is out!
At this point it should be said that a lot of small things are still missing, such as decoration, delineators and lighting in and on the productions. So there will be at least weekly updates until the final. If something needs to be changed in the savegame, there are of course instructions for doing so.
Another small note, if you want to make wood, you should have the MoreTree mod, because the tree limit on the map has been reached and you can’t plant trees without the mod.
Autodrive courses can be found here
http://modsfile.com/udbvanrll1qw/AutoDrive_config.zip.html
We have of course tested the map, but errors can certainly creep in here and there.
I hope you have fun, if you don’t want it, don’t load it and if you find errors, please report and don’t complain!