Production Pack 2.4.1
– Set butcher production cycles to 24 per day and slightly reduced running costs
– Moved the pallet spawner at the potato factory appropriately
– Fixed game crash bug with mutton palette
– Central warehouse construction plan collision with the car and the barrels in front of the building moved appropriately
– The display of the beverage hall was slightly further forward
– Info that the TH Animal Mod needed is deleted out
Production 2.3
– Swapped pasta production level indicator of rye and spelled flour pallets
– Refinery parking lot lines were taken away
– Brewery moved erroneous collision
– Fixed CPU mesh flag error with wooden barrel pallet
– Changed silage additive palette and silage additive is now slightly lighter
– Added beer as a 10% booster for the lumberjack
– Performance improvement for various productions
– Refinery trigger liquids increased
– The cardboard pallet changed
– The beer keg palette changed
– Separator capacities for liquid manure, manure, and digested slightly increased
– Lime works overtime for gravel processing
– Gravel plant new line for soil and gravel
– Added better French and Czech translations
– For a better overview, the fruit plantations (apple, cherry, plum, pear, mirabelle plum, and peach) can now be found in the construction menu under plantations
– Increased the trigger on the orchards a bit
– Laboratory silage additive can now also be picked up in the liquid form
– Corrected collision in the PV systems
Version 2.2.2.0 REVAMP REQUIRED
– Performance improvement for the power producing halls, 2 MW BGA, bakery, brewery, fertilizer production, fisherman, lumberjack, and cheese factory
– Potato factory fixed erroneous collision at the silos
– Potato factory pallet delivery trigger and wastewater marker moved appropriately
– Potato factory masonry texture improved
– Increased vegetable factory trigger for potato, onion, and carrot
– Added French translation (Translator XTENNESIEX)
– Moddesk adapted to Giants version number
– Deleted some superfluous textures
– Moved vegetable factory loading and unloading icons
Better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.
Have fun with it!