Moin folks,
Version 2.7 crop protection production
– Seed production is now also possible with beans, peas and chickpeas
– Propagation of grass as a booster in seed production
– Increased unloading speed for olive and grape pallets
– Glass factory produces a little more glass bottles
– Oil Mill can now additionally produce Linseed Oil, Hemp Oil, Corn Oil and Poppy Oil
– Installed the new types of oil in the central warehouse
– Textile production can also produce fabric from hemp swath and linseed swath (flax), additional overtime production line possible for clothes
– Increased purchase price for Fermenter, Oil Mill and Textile Factory
– Trigger empty pallet malt factory enlarged
– Fermenter now also accepts Clover Grass
– Poppy as a 15% booster deposited at the bakery for rolls
– New production herbicides from tobacco
Version 2.6 More halls for electricity production
– 3 new large halls with electricity production
– Garage hall with electricity production
– Photovoltaic modules replaced in the electricity-producing halls
– Butcher now consumes animals according to the maximum amount in the respective animal species
– Seed production, refinery, separator, distillery, bakery, noodle factory, feed factory, potato factory now consume resources according to the maximum amount
– Fixed cider factory tarpaulin from pig feed
– Water trigger vegetable factory increased
– Fixed vegetable factory storage error for wooden boxes
Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me.
The Fed Mods package currently consists of
Fertilizer Production (Turn manure and slurry into fertilizer)
Seed production (From grain such as wheat + fertilizer we seed)
Digester (From grass and / or chaff becomes silage)
Fodder factory (compound feed for cows and feed production for pigs feed)
Refinery (From rapeseed or sunflower becomes diesel and pig feed)
More mods will follow in the coming weeks / months.
Have fun with it