Version 0.0.0.3 BETA
Some performance bugs fixed
Version 0.0.0.2 BETA
Bridges Collision fixed (new railings)
Water fixed (no more driving through)
Shop space slightly enlarged
Mod folder cleared up some MB saved ^^
Basic framework in terms of roads and terrain is from WildWestx16 from LS19, roads textures are new and yes I’m not happy with them yet either :/ otherwise the build is completely new except for the port which is in the same place.
Please note it is the BETA version! I’m modding completely alone therefore it takes a bit until new versions are released(currently I’ve worked 3 weeks almost daily hours on it >.<)! Currently does not go on optics for now my focus is to create a working map if that all fits it goes on with decorations
And PLEASE tell me bugs,visual bugs etc with a 16 tray map it’s hard to look at everything
98 fields from 0.9670 acres
Large farm area with adjacent flat area to expand the farm!
Road lanterns with no collision! (Autodrive and courseplay friendly)
Pigs, sheep and chickens obstructed at the farm. The cowshed is tucked away a bit from the farm(the reason for this is the feeding robot so there is not always something in the way)
Water can be taken from the lake
5 large construction areas
Large BGA with 3 large silos
2 gas stations
3 lime stations
10 sales points (+2 stone sales points)
11 Productions(the area where the buildings are located are yours once you buy a factory)
Lime sellable(in the modhub there is a mod to make lime from stones)
Fertilizer/Seed sellable(there is a mod for seed and fertilizer production from FedAction)
Mixed ration/fodder sellable
Grass/hay/straw/silage can be sold as bales or with a trailer!
Growth made faster for those playing without Seasons
large 16mio multisilo