Version 1.3 – RC1
Changes Cornbelt oP 16-fold by ANDYsMODDING Update to version 1.3-RC1
fixed! Floating high voltage line completely removed.
fixed! Sounds have been revised and the BGA sound at the farm has been removed.
fixed! Overhead lines and the corresponding brackets on the railway bridges have been removed!
fixed! The jump points at the freight yards have been changed!
fixed! The seed drills can now also sow carrots and onions!
away! All bunker silos at the BGA North and at the BGA South have been deleted!
changed! On all 4 trains, the signaling of the barriers has been adapted to the higher speed of the trains! The railway barriers close earlier now!
adds! New level crossings with barriers have been installed on line 1 & 2!
changed! My own FillTypes were removed so that other productions from other modders can also be used. This should mean that the limit of 256 should not be full as quickly!
changed! The removed FillTypes were removed from the sales points so that there are no entries in the LOG because the FillType does not exist!
Version 1.0 – RC1
Hello community, hello fans of the Cornbelt,
At last, the time has come! Today I present you the first version of the Cornbelt without productions. Now you can build and design your farm and productions the way you want it.
At this point I would like to thank Kastor again for letting me modify his map and making it available for you to download. Also a big thank you goes to the FED Action for letting me use his europalettes and the boardpalettes.
Now for the details of the map:
The map is a 16x mod map
There are only 65 hexes
There are now 11 forest areas
instead.
You will still find 2 BGA’s on the map
There are 17 outlets on the map
You can use the productions of the NF Marsh