Push Release 7.0.0.12
Implement lowering fix for the Ventor
No plow rotation for headland turns
Added forage Harvester support
Ignore silage additives for now
Course stop fix
Transition from connecting track fix
Push Release 7.0.0.11
Field scanner tuning
Always use AI markers for plow offset
Turn fix
Wait for implements lower after turn
Pathfinder turn fix
Course generator fix
Could fix
Disabled Shovel/shield auto workwidth
Should fix
Fix for percentage parameters
Course generator settings added
Combine pocket fix
Push Release 7.0.0.10
ATTENTION: You may need to reset your vehicles!
This is something that can happen in early development state.
Plow rotation typo for course turn fix
Allow more room to align implements before reversing #93
Create an alignment course to start if too far
Ridgemarker and Strawswath setting now works
debug info can now be turned on/off on the vehicle settings page
Connecting track transition fixes
More Translation changes
Release 7.0.0.8
Several Translation Updates and fixes (Thanks to our translater!)
Small vehicle selection improvements in the Ingame menu.
Always selects the current controlled vehicle on inGameMenu opening.
Fixes course name in course manager.
fixes work width.
Fixes key conflict with ingame menu.
New Mini Gui.
Fix for 180 turns
Fix for combines with no pipes
3 point turn fix
Update shape files by @rohne83 (Thank you!)
7.0.0.7 Bug fixes
Unfold balers if needed before start
Chopper not moving fix
Combine self unload fix
7.0.0.5 Speed setting fix and baler
Do not change the max speed setting as it is global
for all vehicles (at least as of now, later we may
add vehicle specific maximums/minimums)
Some balers work, those with wrapper may not yet.
7.0.0.4 bugfixes
Several AIVE conflict fixes
Changed default keybinding for opening/closing course generator settings.
Translations
Combine pipe trembling fix
headland clockwise setting added
headland first/center first setting fixed
Reactivate raise/lower early/late settings
The next version of Courseplay.
Multiplayer support will be added in a future release.
Full controller support for the GUI is planned for the future.