You like the original Haut Beyleron but it’s too small for you, then the department (county) Haut Beyleron might be right for you. Great for multiplayer.
Changes for Update 0.6.0.0 Beta:
– Removed floating bicycles and other decorative objects near the train station (fixed from version 0.6.0.0)
– Added missing text variable for train station east (fixed from version 0.6.0.0).
– Fixed 2 warnings from sellpoints (fixed from version 0.6.0.0)
– new product in the potato factory -> oven fried potatoes ( available from version 0.6.0.0 )
– a large part of the lighting on the map was mistakenly placed in the BGA center, now it is where it belongs ( fixed from version 0.6.0.0 )
– Purchase station east at the gas station slightly offset (only applies to new savegames) (available from version 0.6.0.0)
– the collision in the railing was missing on some bridges (fixed from version 0.6.0.0)
– Sales trigger biomass thermal power station is no longer displayed twice in the shop (fixed from version 0.6.0.0)
– Added missing ball trigger in hardware store (fixed from version 0.6.0.0)
– Increased trigger on the fermenters (available from version 0.6.0.0)
– Added pig feed production at the pigsty (only for new savegames, but a placeable one is also available in the shop) (available from version 0.6.0.0)
– New wood sale at the log production (available from version 0.6.0.0)
– Collectibles now work (30 pieces) ( available from version 0.6.0.0 )
– New water buying station at the big bakery (available from version 0.6.0.0)
– Products can now also be transported without pallets (additional mod required) (available from version 0.6.0.0)
– other minor optimizations (available from version 0.6.0.0)
With the department (district) Haut Beyleron you get a 4-fold map that has its origins in the Haut Beyleron, so it is not simply a conversion of the map but an extension of the original Giants FR map.
The map has been expanded in the style of the original map and now simply offers more areas for agriculture etc. to make it more interesting for multiplayer. My recommendation is therefore clear, the map is less made for single players without CP and AD, but rather for multiplayer or single players who have fun playing with CP and AD.
The map now has 99 fields (the largest has 50 ha), a Lohner main courtyard and 4 standard courtyards in the corners and also 4 BGA’s. There are also productions installed on the map that are visually larger on the one hand, but also have more bars (and cost). There is a large cow and sheep pasture for those of you who enjoy raising cattle. The top left fields are for grapes and the top right for olives (but don’t have to). Since the card is still in beta status, my clear recommendation is not to build anything further on it, because productions are still being added and existing products are being expanded. I installed a 4x fermenter/grass dryer at the hardware store, so 4 different players or farms can buy and use them here. No products can be sold in the productions, there are corresponding triggers for this, most of which have already been visually identified. There should also be no orders where stuff has to be carted into productions.
In the main courtyard there is a straw and fodder store that naturally accepts bales, but they have to be placed on the conveyor belt (so don’t be surprised, it has to be like this). Since there is enough to do on the map, there is no multifruit. If you want more fruits, you have to install them yourself. But also here the hint, only do that when the final is out!
Oh yes, the Autodrive courses are here:
http://modsfile.com/4mtekjx7gwid/AutoDrive_config.zip.html
What do you need for the Kate? Otherwise you cannot make wood
For sugar and flour transport:
http://modsfile.com/out1uwwokgsi/FS22_Gulli_Silotrailer.zip.html
What do I recommend?
https://farmingsimulator22mods.com/work-shop-pack-v1-0-fs22/