This mod adds more tire tracks on soft terrains (grass, sand, gravel, …). Mod was originally created for heavy tracked machines but function is added to all wheeled vehicles instead.
– You can activate / deactivate mod function for current vehicle types (it will be saved in config file for all savegames)
– You can activate / deactivate mod function as global for all vehicles
– Only Admin can do this in multiplayer
– All controls can be set in your Inputbindings
Default controls:
KEY_lalt KEY_t – turn on / off mod function for current vehicle
KEY_lctrl KEY_t – turn on / off mod function global
KEY_lshift KEY_t – open settings menu
Changelog 1.1.0.0
– Grass will now regrow back after tire tracks disappear
– Added settings menu where you can change some parameters:
– Time (hours) after which the tracks disappear
– Whether or not ground wetness affect size of tracks
– Minimum ground wetness when dirty tire tracks will be generated
– Size (width) of tracks
– Whether or not tracks will be generated on fields too
– Whether or not tracks will be saved to an external file
– All parameters are global for all vehicles by default. However you can set special parameters for some vehicles if you want
– You can delete all tire tracks of current / all vehicles in menu
– When you sold vehicle its tracks will be deleted
Important
– Always save your game right before exiting game. Otherwise the tracks which will disappear between save and exit will never disappear after you reload savegame again.
– When you delete savegame from slot 1 e.g. and want to start new game on this slot, it is recommended to delete folder with tracks for that slot. (your folder to FS19/modsSettings/DirtyTireTracks/Tracks/1)
– Driving with many vehicles at same time with save tracks activated can cause FPS drop on slower CPUs.