You now have the opportunity to breathe new life into the old Dreisternhof.
Changelog 1.0.0.5:
NEW SAVEGAME REQUIRED!
There will be no further changes!
– the courtyard has been redesigned with other buildings
-new cowshed
– sheep at the farm
-new cattle dealer
-Horses are now in the barn area
-miscellaneous small changes to the location
-new wool sale
I thank Chefkoch for permission to use the courtyard building.
The buildings are still good to start immediately. So spare no time or effort, because you will be rewarded with a beautiful yard and a nice shop.
At the farm are already cows, pigs and chickens. Sheep and horses are at the side yard, which you have to buy first.
On the map you expect:
25 fields
6 meadows
4 outlets
1 BGA
Propagating grass added
Traffic is blocked
Added “snow mask”
Forests for forestry work
Have fun, whether in SP or MP.
Changelog 1.0.0.1:
– Cow and pigsty processed (the decoration objects are gone)
-Other field textures
– at the two higher levels of difficulty no animals are at the start
-Cotton and sugarcane are back on the map
-small changes
Changelog 1.0.0.2:
-Improve your own placeable
– exchanged some shelters
– Textures on the side of the road and some dirt roads changed
-Revised landscape
-In the game can now bushes (GRASSTOWN) and decorative grass cannot be drawn renewable (GRASSROUG)be drawn
-Textures of courtyard buildings revised
Except for the new textures on the streets, dirt roads and the landscape, none
new savegame needed
Changelog 1.0.0.3:
-Textures exchanged on farm buildings
-Improve performance
-new water tarpaulin
no new savegame necessary
Changelog 1.0.0.4:
-other field textures
-new garage and halls
-new yard silo
-Sleep trigger installed
– various textures changed
no new savegame necessary