Maps

FARMVILLE MAP V2.0 LS 15


FARMVILLE MAP V2.0 LS 15

FIXED:
* Multiplayer: yes
* Icons (sorta.. well it works.. kinda..)
* Field edges adjusted (fixed “you don’t own this field” bugs)
* Field size (displayes correctly in the purchase menu)
* Field prices (adjusted)
* BGA mixer fault (only one was working)
* Shop layer (no flickering)
* Runs as zip (just place it in mods folder)
* Default vehicles (more and all supported by default game)
* Waterplane mod
* Fault in terrain level at railway
* Rotated some trees to make it look better

ADDED:
* Strawsale trigger (at the farm barn. Adjusted payout)
* Grass sale (Near the lake, coded it so it pays goooood)
* Carwash (at the dealership, need water fill to run)
* Smoke particles to lumbermill and biogas plant
* Compost facility (at the garden center)
* BeetMaster100k facility (at the farm and also BGA (it needs beets and potatos))
* Flags (at farm and on top of the mill)
* Details to lumbermill (logs, stacks, smoke)
* Sounds to lumbermill, lake and BGA
* Waterpump station
* Egg sell point

KNOWN BUGS:
* Silo particle animation system (above my level of modding skills)
* Egg sales trigger doesn’t display (not sure I can fix it)
* A lot of flickering going on. (Can’t fix it)

GAVE UP ON:
* Proper icon coding.
* Stronger street lights (above my skills)
* Pig farm (just use a placeable mod)
* Butcher (again just use a placeable mod)
* MilkSilo system (Error in textures from mod creator)
* Straw bio gas plant (use the placeable version)
* More cash from start
* Fixing all flickering

Credits
Original map by AKECHETA (New World Map) base map. Completely modified by Rex and renamed FARMVILLE Software: Giants version 6.0.3 / notepad++ / paint.net / SdcDev software / FS15 1.2.1.0/ MS powerpoint// Objects and buildings: Dutch Agricultural Modelling / JNJ modding / RC-Devil / Blacky_BPG / Niels_23 / Henkie_NL / AND ANY OTHER I MAY HAVE FORGOT TO MENTION, OR DON'T KNOW WHO CREDITS BELONG TO. PM ME IF YOU WANT ON! Special thanks to SdcDev for support, ideas, testing and software.

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