Production 2.0
– New production butcher with processing of beef, pork, chicken and sheep, (Mod FS22 TH Animal Production is required see mod list on fedaction-letsplay)
– Products from the butcher are beef, pork, chicken, lamb, cured meats, by-products and leather
– New production textile factory with production of cloth, clothes, shoes and logs
– New production Separator to separate fermentation residues or liquid manure into manure, liquid fertilizer and waste water
– Fixed typo Cobblestones Red
– Collision at the pulp mill moved appropriately
– Dairy the milk stirrers turn properly again
– Superfluous trigger at the thermal power station deleted, pallets are now accepted better (thanks to Achim)
– Added shift operation for refinery, slightly reduced production costs
– 3 different placeable BGA’s for power production
– Kalkwerk water tanks now have collision
– Lumberjack Booster through apple, meat, clothes and shoes
– Workshop Booster through clothes and shoes
– Pulp factory chimney smoke installed
Better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.