Version 1.7.1.0
– Fixed ground texture when placing the flour factory
Production 1.6
– New production fisherman with production of plaice, herring, crab and lobster
– New production pellet factory with wood pellets, straw pellets and hay pellets from hay or lucerne hay
– More empty pallets at the sawmill thanks to two-shift operation
– Added wood and straw pellets to the thermal power station
– Sugar factory new production line molasses from sorghum
– Malt factory expanded to include a new type of malt, millet
– Malzfabrik now also has waste water
– Brewery expanded to include a new type of beer, Millet Fassbier
– Flour factory increased the roof at the grain delivery area
– Pipes at the water tanks of the pulp mill set a little lower
– Added 5 position for the water stations on the map at the sewage treatment plant
– Slightly increased the unloading trigger at the refinery
– Warning strips that appear when placed far away, for example on field 3, have been deleted
– Sugar factory error sewage treatment station fixed in the sugar factory and moved some containers
– Pulp mill empty pallet capacity slightly increased
– Moved the hay unloading trigger in the hay dryer a little further towards the middle
– Brewery, Pulp Mill, and Flour Mill level placement improved
– Reduced the height of the pallets at the flour factory
– Malzfabrik outlet pipe slightly increased
better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.
Have fun with it
Best regards
FedAction