Production 2.2
– New production pasta factory with production of pasta, spaghetti and torteloni
– New Production Vegetable Factory producing Potato Sack, Onion Sack, Carrot Sack, Mushroom Soup, Tomato Soup, Pumpkin Soup, Chicken Soup and Vegetable Soup
– New production potato factory with production of chips, chips, croquettes and potato pancakes
– Sewage station trigger adjusted for maintenance service truck
– Collision added to one side of the greenhouse
– Vollmilch English translation fixed
– Composter maintenance is now also accepted at the diesel dump
– Pellet factory height adjusted when hay storage is full
– Increased water capacity at the sewage treatment plant
– Separator now has working light
– Capacities increased from the large 2MW BGA
– Fixed collision at the 2 MW BGA
– Fertilizer production trigger slightly increased
– Greenhouse doors no longer open automatically when driving past
– Fixed typo wooden blocks in textile factory
– Unloading area for bulk goods set a little lower at the oil mill
– New layer of empty pallets possible at the sawmill
– New layer of cardboard possible in pulp production
better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.
Have fun with it
Best regards
FedAction