Version 3.7.0.0
– Futter XL now produces cat, dog and bird food
– Feed XL molasses installed as a booster for mineral feed
– Futter XL now has 3 separate cow feed production lines (grass, alfalfa, clover)
– New Crepes sales stand to earn cash boxes
– Sewage treatment plant production branch EasyWater is now groundwater with 10k production, when it rains there is 100k water per hour
– Stones installed as 5% boosters in the sugar factory for sugar beet processing
– Brewery now also produces wastewater
– Italian translation was created (thanks to Mauri)
– Jam factory cardboard decoration deleted
– Moved some plant positions in the greenhouse
– Snack stand can now be rotated at a 5 degree angle
– Snack opening times now match the sign
– Textile factory can now process more wool
– Flour factory now processes 100 liters more per rail
– Dairy info trigger enlarged
– Central warehouse in Halle materials/products expanded.
– Glass factory trigger moved to suit acceptance of used glass
Version 3.6 Variable opening times
– Fertilizer production can outsource fertilizer and liquid fertilizer as pallets
– Seed production can also store seeds on pallets
– XL fermenter the side silos now have collision
– Recycling station produces slightly more used glass
– Most productions support the variable opening times mod (is optional and only works with the opening times mod)
– Pulp mill now produces slightly more paper
Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me.
The Fed Mods package currently consists of
Fertilizer Production (Turn manure and slurry into fertilizer)
Seed production (From grain such as wheat + fertilizer we seed)
Digester (From grass and / or chaff becomes silage)
Fodder factory (compound feed for cows and feed production for pigs feed)
Refinery (From rapeseed or sunflower becomes diesel and pig feed)
More mods will follow in the coming weeks / months.
Have fun with it
Greetings
FedAction