Gold Crest Edit V1.0.0.2 update information.
Please read at least the top part.
You must start a new game due to the changes involved in the edit. Delete v1.0.0.1 from your mods folder first and old gamesaves for it, place the new zip into your mods folder and enable v1.0.0.2 in the mod panel. The map will need to be cached to smooth it out. Do this by driving the map areas making a save, exit it and then reload it and play.
Update changes:
Most important, the tip mask has been updated to the map and all storage heaps. Areas like the vehicle hangars at the main farm are tip blocked inside. Heaps no longer overspill, however this also decreases the heaps capacity but there’s plenty of room in the map for more placeable storage solutions.
The sheep zone was reworked for better access to the troughs for cleaning.
The cowzone area was reworked.
The main Farm yard was vastly enlarged over v1.0.0.1 and vehicle reset moved to the edges so placeables can be added.
Jeeb’s sell point added to the map for fruits, windrows and bales.
New access added to the BGA yard with barriers.
New rail crossing and entrance to the sawmill.
BGA tip point adjusted.
Brand new field layout at the farm and an extra grassed field 32 added.
Sawmill trigger adjusted for trailer unloading.
New sawmill and wood trigger added, area with placeable space and is located adjacent the cowzone.
Brand new natural forestry island created, access from the main sawmill yard and up the dirt track.
All map boundaries pushed back to the edge of the map and new natural forestry areas created giving access to hundreds more trees and many more hours of play to forestry fans.
Several floating trees fixed.
Street lights pulled back away from the road edge.
All new roads and areas added to the PDA map.
Train control xml files added to the map itself, capacity on wagons increased.
Golden nugget location adjusted where needed due to changes.
More access to free water on the river.
Field ends adjusted further where needed for large equipment.
Map optimised to reduce size.
Pigzone yard adjusted further and storage relocated for better access.
New textures to buildings and bridges.
New area ground detailing added.
The map was edited for personal taste and as always I changed many settings to improve how it looks visually on my own PC’s. Map settings are set higher on certain items and shaders like blend, distance and clip. It may not run as intended on your own systems.
If you spot anything not as it should be like floating objects and such please let me know so I can fix them. Please be aware that any ongoing issues from the main game will affect this map, as they are fixed or adjusted by Giant’s I will do the same in the map.
Have fun.
Nice upgrade but when i put grass in my silo and try to compress it with the ingame roller, the grass slowly disappears as i compress it… by the time i hit 100% my fill level was less than half what i started with.. plus i wasnt given the option of covering it when it was 100% compressed