Headland management for tractors, field sprayers, mowers and harvesters.
ChangeLog V2.0.0.0: (Work in progress!)
Ready for Farming Simulator 22
With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.
The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.
Included functions:
– Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
– Raise lowered implements and lower them again
– Turn plough, single-stage or two-stage (via centre position)
– Raise and change ridge markers
– Control crab steering
– Disengage and re-engage power take-off(s) and hydraulics
– Beep when headland management is activated
Planned, if VCA Mod (FS22_VehicleControlAddon) is present:
– Deactivate and reactivate GPS track guidance
– Disengage and re-engage active differential locks
Planned, if Guidance Steering Mod (FS22_guidanceSteering) is available:
– Deactivate and reactivate GPS guidance
– Headland automatic: Activate headland management automatically when headland is reached
Planned, if SpeedControl Mod (FS22_zzzSpeedControl) is present:
– Speed adjustment also possible by changing the cruise control level
ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight
Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!