Headland management for tractors, field sprayers, mowers and harvesters.
Attention: This version is a developer version! It can and will contain bugs, produce debug information and in the worst case, even if unlikely, destroy a savegame.
With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.
The headland management system must be added once to the respective vehicle as a configuration before it can be used in the shop or in the workshop. The cost for this is 3000,-. It can be activated and deactivated in the vehicle with Shift-X. Alternatively, two different buttons for activation and deactivation can be configured.
Included functions:
- Reduce speed (cruise control) and raise again.
- Raise lowered implements and lower them again, optionally only front or only rear
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change track markers
- Disengage and re-engage power take-off(s) and hydraulics, optionally only front or only rear
- Changing the steering direction during crab steering
- Beep when headland management is activated
Additionally, if Vehicle Control Addon (VCA) is present:
- Deactivate and reactivate GPS track guidance
- Trigger VCA’s turn-function
- Disengage and re-engage active differential locks
Additionally, once if Guidance Steering is available:
- Deactivate and reactivate GPS guidance
- Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached
- Determination of an offset for Guidance Steering to activate the automatic suitable for rear devices
Additionally, once if SpeedControl will be available :
- Speed adjustment also possible by changing the cruise control level