Description (excerpts):
– Mercenaries (helpers) must learn and gain experience, thereby increasing the speed of their work and, of course, their wages.
– The employee is your employee, you, in principle, must pay the base rate regardless of whether he is busy with any work for you
or not. When calculating the amount of wages, the acceleration of time does not matter: 60 € / h both in real time and 60 € / h with acceleration x120.
– This involves economic thinking, and not just hiring assistants, only if you really need them on an ongoing basis.
– The assistant can be dismissed only after 7 days from the moment of his employment.
Version 1.9.0.6:
specialized training fixed during work
Version 1.9.0.7:
correction for calculating consumption / harvest values based on experience
fixed sprayer function for experiential consumption / harvest values
Version 1.9.0.8:
Fixed bug when closing / canceling / closing the game