Detailed 1: 1 replica of the village of Holz in the Tegernsee valley.
Welcome to the Holzer Map!
It is a replica as detailed as possible, including a height model from GoogleEarth from the village of Holz in the beautiful Tegernsee valley in the district of Miesbach in Upper Bavaria.
Construction of the map started in December 2016 with a first release for the LS17. In the meantime the LS19 has appeared and after the conversion work is finished I can now present the Holzer Map for the LS19.
The village of Holz is bordered on the east by the shores of Lake Tegernsee and in the west by the foothills of the Holzer Alm. The wood in between is divided into a total of 7 farms in the village. In addition, extensive forestry can be practiced in the numerous forest areas.
Each farm can be managed independently. In the agricultural trade there is also the possibility to buy necessary goods such as seeds, fertilizer, lime, etc.
The following features are included in the map:
Combination of classic LS style with built-in courtyards and a new mode using placeable objects and terraforming.
Increase the maximum number of animal enclosures from 10 to 32.
3. Change of feeding options for the cows:
The map is now fully prepared for Maize Plus including CCM extension and forage extension. Special thanks go to The-Alien-Paul for kindly doing this!
With the Forage Extension the complete feeding system of the animals is revised and provided with new fruits, which are now also included in the map (clover, alfalfa, field grass, onions and carrots).
4. Higher number of angles for the floor textures.
5. Improved in-game lighting using xml settings from BulletBill.
6. Alternative map version with more agriculture.
7. Many other little things, all of which are listed in the manual for the map.
The following external mods are required and must also be in the mod folder:
http://www.farmingsimulator19mods.com/globalcompany-v1-4-4-0-fs19/
As the courtyards were all designed differently, the position of the triggers installed is of course different on each courtyard. So that you can still orientate yourself at the start of the game and find everything you need, I have also created a manual for the map. All triggers of the courtyards and sales outlets are described and listed here with pictures. This should make it easy to find the triggers, tipping points, etc.
You have to unzip the downloaded ZIP file!
It contains the following content:
– the map (HolzerMapLS19.zip)
– the manual (Holzer Map LS19.pdf manual)
– alternative map version with more arable farming (mapDE.i3d and mapDE.i3d.shapes)
Now I hope you enjoy exploring and playing the Holzer Map!