Maps

Holzhausen Map V 1.2.1


Holzhausen Map V 1.2.1
The very popular Holzhausen Map
The very popular Holzhausen Map is now available for the Farming Simulator 15. Niggels939 has paid much attention in converting it and installed all the main innovations of the FS 15. He has, of course, tried to preserve the atmosphere of the FS13 map.

The map will be expanded as well as the FS13 version with more features!

Requiered mod:
http://www.farmingmods2015.com/animation-map-trigger-v1-0-3-ls-15/

Datasheet
The map requires the latest patch
2 sectors: agriculture, forestry
Main courtyard with machine shops, grain warehouses, cows, silos and bale shed
Depot for forestry equipment
Sawmill
Large freight station
Many Traders for grain, root crops, eggs, etc.
Approximately 115 ha arable and meadow area
3 forestry areas with approximately 20 ha
Biogas plant
Village with a Edeka and vehicle shop (opening times of 6-21Uhr)
AI traffic
Cows, chickens (sheep do not exist. They can be bought, but they wont be shown. This is because, to increase compatibility with various Mods)
Missions
Gold coins
Credits
For full credits see the Credits.txt or pdf!
You may not use the new street textures in other maps without permission!
You may not use the scripts “conveyorbelt.lua” and “multisiloeffects.lua” without permission by Xentro!
You may not reupload the map!
Features
ALL trees can be chopped down. No Layer trees.
Several small Easter eggs, which are to be discovered;)
Technical Features: AnimationMapTrigger
working trains
Finer texture angle on the fields
“Green manure mod” compatible
Chopped Straw Mod compatible
BGAextension compatible
Fruits: wheat, barley, canola, corn, potatoes, sugar beet, alfalfa (as green manure plant)
Doors to open: Normal rolling doors of sheds must be opened to foot. Green rolling gates, as the merchants have, can also be opened from a vehicle. The gate at the vehicle shop has opening times of 6-21 clock. Outside of these times you can not open the gate.

Version 1.2.1
Bugfixes: Weiße Mistplane gefixt, Neue SearchMods-Skript Version, Parkende Autos wieder da, New: BunkerSiloHud Kompatibilität, saubere Fruchtregistrierung per Skript + Multifruit(upsidedown & Jacob T.), Multifruit Mod wird ab V 1.2.1 benötigt

Version 1.2.0
– Die restlichen schwarzen Planen gefixt – GMK Mod umstrukturiert. Funktioniert jetzt auch mit abgeschalteter Feldbegrenzung – Baum shapes korrigiert – MapBuyableObjects Bug gefixt. Objekte werden jetzt immer geladen – Kalkicon hinzu

Credits
Giants; Niggels: Strassentexturen, Dekolayertexturen; Vertexdezign (Katsuo, steffen30Muc, Buschi, Xentro): Maschinenhallen, Getreidehalle, Silo (BGA), Mistrampe, MapDoorTrigger, Fachwerlscheune, Coveyorskript, MultiSiloEffects, LiquidManureFillTriggerExtension, HolzhausenExtension; Katsuo: Palette, Strassentexturen; Steffen30Muc: Kalk und Düngerlager, Ballenhalle; B34STx: Objectspack, Zaunpack; Buschi: Gitterbox, Wildzaun; mailman: Rampe, 4er Unterstand; The_Green_Flash: Bullenstall; Baue3rR: Tor (Weide); JauchenPaule: Werkstatteinrichtung, SpareParts, Gasverteilstation, Schweißgerät, Kompressor; GE-Mapping: Maschendrahtzaun; FSmodding: Kartoffelkisten; NKB-Modding: Fermenter; Modding Welt, martinbigM500: Getreidehandel Roth, Pfosten umklappbar; Moppel: Claas GPS; Nick98.1: Schilderset; Ls-Landtechnik: Leitplankenset; Fatian: Strassenset; bluebaby210: MapBuyableObjects, SearchModsScript; eribus: Forgotten Plants Texturen für Kartoffeln, Mais, Raps, Weizen, Gerste

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