New at V 2.2
The error of the textures is fixed!
Required Mod to open the doors from 2.1:
UniversalProzessKit
http://www.farmingmods2015.com/universalprocesskit-v-0-9-8-mod/
Required Mod to open the doors 2.0:
Animation Map trigger Vertex
http://www.farmingmods2015.com/animation-map-trigger-v1-0-3-ls-15/
Now Also With Animated Gates That Can Be Opened:
14 loading bays for loading trucks
Various entrances and exits
Workshop / Garage
Driveway for forklift / telescopic handlers on the back
The yellow roller doors inside the hall open and close automatically
(The Collision of the rolldoors has been removed)
Other differences to version 1.0:
The new warehouse is smaller by one-third, because the old one was to big for most maps.
The hall is now also interior expanded
Shelves and floor markings in the hall for the orderly storage of pallets were inserted
The warehouse can be used to store several hundred pallet, but it is also possible to store vehicles therein. (see photos attached)
V 2.0 built only with the Giants Editor.
V 2.1 and higher are placeable in game.
The loading bays at the gates can be changed in Giants Editor to the desired height. (Find them in the Transform Group: Laderampe Set 1 – 3)
Then you change the x-rotation of the loading ramps (between 0 – 10 degrees)
Currently they are set to 4 degrees for the mods that I use.
it didn’t work
you have to implement it into the map, otherwise it won’t work