Version 1.1 (26.11.2021)
– Added a new building as an alternative per production chain
– Now a total of 6 mods in the pack
– Changed hotspot icons for the productions
– ModDesc adjusted
Version 1.2 (11/27/2021)
– Added greenhouses as a production line
– Greenhouses now require seed, manure and water
– Greenhouses in small, medium and large
– Removed special characters in labels
Version 1.2.1 (11/27/2021)
– Added a new trigger for the bulk goods seed and manure
– Trigger for the bulk goods at the greenhouses increased significantly
Version 1.3.0 (11/28/2021)
– Added ball triggers for the following: Food_All_In_One, Forage_All_In_One
– The bale triggers are for: grass, hay, straw, silage
Version 1.4.0 (11/29/2021)
– The original Giants rock crusher sales station rewritten as a production facility
– Added output pipe
– Hotspot marker changed and repositioned
Version 1.5.0 (11/30/2021)
– The original Giants liquid manure storage rewritten to a lime production
– Input: water
– Output: Lime
– Changed hotspot icons for the productions
Version 1.5.1 (12/04/2021)
– The triggers for the bulk goods at the greenhouses have been increased slightly
Version 1.6.0 (12/07/2021)
– Mineral feed can now be produced
– Mineral feed is now additionally required for the mixed ration
Version 1.7.0 (12/09/2021)
– Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty”
– Increased production capacity in compound feed production from 6,000L to 10,050L
– Silage can now be made from chaff in the Forage All In One
– Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar
Version 1.8.0 (12/11/2021)
– Seeds and mineral fertilizers can now be produced
– Seeds require wheat or barley and mineral fertilizers
– Manure and lime are required for mineral fertilizers
– 3,000L/h in seed/fertilizer production
– Adjusted FillPlane in lime production V4 to a WaterPlane
Version 1.9.0 (12/15/2021)
– Added new recipes to pig feed crafting
– Added a placeable buy station for all bulk and liquids
– SD production expanded with liquid fertilizer / pesticide production
– Added different recipes for SD crafting
– Built-in road salt production
– Added sugar beet pulp production
Version 1.9.1 (12/18/2021)
– Language file created in DE for the shop names and shop functions + link
– Adjusted production speeds, volume and yield
– Assign new production names
Version 2.0.0 (12/22/2021)
– Added infoTrigger bottom right during production in game
– playerTrigger for the production menu built in with key “R”
– provided playerTriggerMarker with key symbol
– The shredder V3 has an additional “!”
– Built-in wood chip production in the shredder V3
– All productions have sounds
– Productions Pack adapted to the Giants Patch 1.2
Version 2.1.0 (28.12.2021)
– Added AIO Sell Station with all products, liquids and bulk goods
– The “!” allows you to sell wood directly
– Mirrored all three greenhouses with the pallet triggers for better placement
– Labels added to the greenhouses
– Renamed AIO Fill Station to AIO Buy Station
– Shop pictures partially updated (not final yet)
– Folder structure revised in the mod pack
Version 2.2.0 (12/31/2021)
– Added new production Energy Plant
– Fuel (diesel), electricity and methane can be produced
– The shop images are all transferred to the latest dds standard
– Shop high quality images
Version 2.3.0 (05.01.2022)
– New fillTypes implemented via script
– Newly added Advanced Oil Mill
– New fillType soybean oil
– New range soybean oil
– New Hud soybean oil
– Added AIO Sell Station fillType SOY_OIL
– Fixed fillPlane Error in waterworks
– Set greenhouse triggers lower
Version 2.4.0 (01/10/2022)
– Added plantations, require water and manure
– New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations
– New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses
– New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations
– New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses
– New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon
– AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added
– Extended oil mill slowed down a bit (typo)
– Energy plant slightly faster & more yield
– Repositioned InfoTrigger at the Greenhouses V2
– Raised the pallet spawners at the plantations to avoid bending into the ground
– Productions can now all be renamed
– Provide plantation trees with signs
Version 2.5.0 (01/18/2022)
– Enter the new products at the Giants sales stations
– New production for honey
– New fillType bees
– New palette bees
– New hud bees
– All my own pallets can be bought in the shop to skip production steps
– l10n translated to EN
– The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
– All combinations should be possible. If there are any errors, please let us know in the comments.
Version 2.6.0 (01/23/2022)
– The honey production now has sound
– New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS”
– The new fillTypeCategories can be inserted in each building and everything is entered automatically
– In the Multi Fruchtsilo_Pack an English translation in the title
– Increased modDesc version from 62 to 63
– l10n translated to FR
– Removed FS22_Paletten_Switty as it caused problems
– Newly added FS22_Pallet_Storage_Switty
Version 2.6.1 (02/12/2022)
– Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
– Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
– All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”
Version 2.6.2 (02/13/2022)
– Ball storage added in mod “FS22_Bale_Storage_Switty”
– Added custom decals
Version 2.6.3 (02/26/2022)
– Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty”
Version 2.6.4 (03/13/2022)
– The production is no longer displayed as a point of sale in the price overview
– Production is no longer used for missions as a point of sale
– Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”
Version 2.6.5 (05/28/2022)
– The productions have been converted to the Production Revamp Script and are now required in combination.
Version 2.7.0 (02/01/2023)
– New production butcher shop
– The butchery is only playable in combination with Production Revamp Script
Version 2.7.1 (05/11/2023)
– Production meat shop updated to 1.0.0.3
Version 2.8.0 (05/22/2023)
– Production meat shop updated to 1.0.0.5
– New production butcher shop expanded 1.0.0.2
– Ducks and goats can be processed into meat
– The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System