Welcome to Normandy, PC map
V1.0.0.3
Problem solved to validate harvest missions at “Semences de Normandie” (the seed factory has been removed)
To avoid a new game, delete the line “fertilizermaker.xml” in the placeables” file of your savegame
Added storage in the main carrot and onion farm
Added base vehicles
Fixed some scenery collision issues
A new backup is needed
This map comes from my imagination, If you don’t like collisions, this map is not made for you.
Access to the fields must be done by the points indicated on the PDA, you could not cut through the field to improve the role play.
No square fields and hilly terrain. This map is not made for wood.
No buildings can be deleted, this is the root of the map.
The forests are fixed but you will have to plant your forests yourself except for merging the plots.
On this map you will find:
– Icons are placed on the ground to direct you during loading, unloading, purchases, sales
– Map with 89 fields of variable shape and size and they are mainly hilly, some of which can be connected by cutting down the trees that separate them.
– 1 main farm (you don’t have to buy this farm)
with 2 cow stalls, a pigsty, a chicken coop, a sheepfold, with several storage silos for grain, straw, balls.
– Several plots to create your farms or place your factories.
– 1 BGA.
– 1 Sawmill.
– Several points of sale.
– Several industries (Oils, sugar, chocolate, flour, lime and seeds).
– 1 Commune.
– 1 “Accort Paille” point of purchase for all those concerned with animals and points of sale for all those concerned with animals and machinery
(Slurry, Herbicide, Manure, Silage, etc…).
– Movement of pedestrians and vehicles.
– Added alfalfa, clover, carrot and onion.
I thank the mappers who helped me to move forward on the map (Sylvain, Fred-Fracassés) and thanking Alaindu80 otherwise the map would never have been released.