HUD displays for productions that need attention.
1.5.0.0
Adjustments for Revamp 1.5
– More mix groups are now displayed correctly
– Feed Mixer remaining time not possible due to constantly recalculated composition. Therefore it is only displayed empty or (almost) full.
Miscellaneous
– Calculations for TerraLife+ adjusted
– Number of days to be displayed is now adjustable
– Calculation error on server corrected
– Calculations for split production lines improved
– Animal feed remaining times calculation completely revised and these are now summarized if they are within one hour.
The current version has the following possibilities:
– Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such.
– A production is only displayed if…
– it has less than 2 days remaining runtime (Configurable).
– it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
– The production line is activated.
– The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
– Full Productions are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop.
– Full animal houses can be switched off in the options.
– How many productions are displayed can be set in the options.
– The font size is adjustable.
– The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display.
– Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
– Revamp boosters can also be completely deactivated in the settings.
– The list is updated every 5 seconds.
Production overview:
– This shows all fill types and how much of them is needed.
– The overview can be switched to per year, month or hour.
– The yearly view shows the estimated acreage needed for crops (without PF or bonuses).
Sales help:
– If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale.
The following applies here:
– A sales price must be set in the sales price trigger and this must be exceeded.
– The quantity selected in the options must be available in a silo or production (no animal sheds).
– The display shows what can be fetched from where and sold to where.
MultiOverlayV4 Hud Help:
– Right-click on the production name and/or filetype filters the list to the clicked one
– right click on remaining time switches to display free capacity
– Left click on the production name opens the production in the menu (only for productions)
Changelog
1.4.1.0
– Fix for “attempt to index field ‘spec_husbandryFood’ (a nil value)”
– MOH now also shows full and almost full when these are input and output products
– 0:00 should now always be displayed as empty
– Extensions are now included in the remaining time for productions
– Lua error with Farm Production DLC fixed
– Display colours red/orange/yellow improved
1.4.0.0
Enhanced animal system mod compatibility
– Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity)
– Full is no longer displayed when overcrowding is allowed in the shed
Production revamp compatibility
– Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview
– Optional outputs are now also displayed in the production overview if they are entered correctly for boosters
– Optional outputs of boosters are now included if they are also input in the remaining time calculation
Other
– Quantity for grouped food is now also totalled correctly
– Menu position of the production overview should now always be above the production menu item as originally planned, regardless of whether other mods add pages or not.
– Support of the VariableOpeningTime mod by displaying the next opening time or closing time.
– Improved icon
– Production Info Hud own display is now hidden when the Hud is hidden
– Inputs that are also outputs should now be calculated correctly and also displayed in the hud
– Fixed a bug that displayed animal sheds in the own display even though the fill level was still above 50%
– Productions that are always on according to the GTX production script and therefore cannot be switched off are no longer displayed when they are full
1.3.0.0
– Parallel feeding is now displayed individually if the feeds do not reach the same length
– More lines adjustable
– Translations in Spanish and French added
– Fix for inputs that are also outputs
– Invisible productions from GTX production script are no longer displayed