Welcome to Ravensberg. The map is fictitious, but similarities in names with real towns are intentional. A Middle German landscape with great attention to detail awaits you in the look of a model railway and invites you to discover and linger.
The map is Seasons- and Maize Plus Ready and supports Maize Plus Forage and Horse Extension (PC/MAC version only).
On PC, you can choose between a version with full Horse Extension support and a version with default settings.
To play without the Maize Plus extensions on PC, choose “Ravensberg” during map selection.
On consoles, you can choose between a version with default settings and a version with support for the factories mods.
To play with the factories of VSR Modding Sur on consoles, choose “Ravensberg Factories” during map selection (Seasons is not compatible with the productions).
Attention: For the full range of the update changes in V1.2.0.0 (have a look at the changelog) you need a new savegame. It may happen that old trees reappear in an existing savegame.
Content:
– two pre-built farms (completely saleable, also borders and fences)
– four towns/villages
– 44 fields (size: 1 – 8ha), 7 meadows, 18 woodland sections
– 6 areas for placeable objects in different sizes
– one cowshed installed at each farm
– one horse farm installed
– three railway silos
– railway station for wood
– one BGP pre-placed
– 8 points of sales for crops, 2 for wool, wood and bales and 1 for woodchips
– dynamic AI traffic with a top speed of 45 km/h, slows down at intersections
– support of “Manure System” at the BGA and the cowsheds
– adapted transport missions with new pallets
– field grass, clover, alfalfa, carrots and onions used as additional fruits (for PC and consoles)
– added adapted version which is 100% Maize Plus ready incl. Forage and Horse Extension (only PC/MAC; Maize Plus Mods are mandatory)
– added adapted version which support the factories mods from VSR Modding Sur (erShaba und Vanquish081; only Consoles)
– Holmer T4-40 and Ropa Panther 2 converted for potato, onion and carrots harvest (to be found under potato harvesting)
– Seasons-Ready
– Precision Farming support
– support of Mod “HoT Animated Object Extend” (only PC/MAC)
Script extensions (PC/MAC only):
– fruit destruction 2.0
– multi-terrain angle (32 angles)
– display of texture names in the landscaping tool
– increased maximum amount of tipping heaps to 127
My thanks go to the modders whose objects, sounds and scripts I was allowed to use. A list of credits is located in the modDesc.xml in the ‘contributors’ section.
Changelog:
1.2.0.0:
– fixed clip distance of walls at farm 1
– fixed driveway to farm 1 across from field 4
– reduced filling speed of the gas stations
– fixed floating objects
– fixed name of woodchip waggon
– enlarged baletrigger at the bgp
– added small food silo as placeable object
– added small combined silo (seeds, fertilizer, lime) als placeable object
– the liquid storage now also stores water
– recreated some store icons
– changed airplane sound
– added sound to hot air balloons
– added acre (cultivated) as paintable ground texture
– new dawn and dusk lighting
– brightness of farmhouse lighting reduced
– removed invisible colli at the northern wood dealer
– fixed transport missions and pallets
– fixed different brightness values in the PDA
– removed forklift truck from start configuration, can now be bought for €0 with color choice
– revised various fruit texture (e.g. grass, field grass, alfalfa, clover)
– adjusted prices for biogas plant and horse stable farmland
– doubled capacity of external silos
– removed collision of the external silo pipes
– revised ambient sounds
– added Holmer TerraDos T4-40 and Ropa Tiger 6 as carrot and onion harvesters (category misc)
– replaced existing Grimme carrot and onion harvesters with Grimme Rootster and FT-30
– moved animal trigger from cowshed
– added weighing scales at the harbour
– woodchips can now be sold at the harbour
– added a chicken coop as placeable object
– removed collision of traffic signs
– added a workshop as placeable object
– activated more grass missions
– revised background image
– fixed various minor bugs
PC exclusive:
– activated fruit destruction 2.0 (PC only)
– fixed LOD settings of the fruits (PC only)
– filltypes ‘farmsilo’ and ‘hayloft’ adapted for clover and alfalfa (PC only)
– fixed wrong max amount of cows on PC (PC only)
– miscanthus can now also be sold (PC only)
– fixed chopper and smoke particle effect of triticale (PC only)
– fixed smoke particle effect of miscanthus (PC only)
– fixed Seasons settings for field grass and clover (PC only)
– adapted textures of spelt, triticale, rye (PC only)
Consoles exclusive
– adapted title in the map selection (consoles only)
– fixed fuel selling station (consoles only)
– produced seeds can now also be sold (consoles only)
– added carrots and onions as new fruit and as animal food (consoles only)
– added clover and alfalfa as grass alternative with 30% higher yield (consoles only)
– changed swad of field grass when harvesting from grass to hay (consoles only)
The following changes require a new savegame:
– created map version without Maize Plus / Forage and Horse Extension (only PC; only with new savegame)
– some minor fixes of soil and vegetation (only with new savegame)
– rail silo in Langenheide can be purchased separately (only with new savegame)
– added selling point supermarket Langenheide (only with new savegame)
– meadows now have set the plowed flag (only a bug on PC; only with new savegame)
– adjusted filling area of the biogas silo so that the silage no longer protrudes (only with a new savegame or replacing the BGP)
– added chicken coop to the farm (only witth a new savegame)