Ringwoods Map V 2.0 By Stevie Multifruit.
Hello people here is an update to my Ringwoods Map it is now upto date with some new mods and toys form Marhu, Farmer_Andy, RC_Devil and Eisbearg.
Here’s the list of Ringwoods V2 updates and new features.
1 2 Planted owned fields ready for harvest.
2 2 new forestry areas 1 at the side of MH timber and one behind the Town Lake near the diner.
3 New cleaned xml code and performance tweaks. …
4 Updated PDA Map.
5 Milk Sales.
6 UHT Milk Max machine at the dairy.
7 The Salad Factory’s yard has been reworked and now has everything needed on site like BlackRock.
8 BlackRock version trees have Replaced the original.
9 BeetPulp Machine installed at the main farm.
10 New silo’s at the main farm for Forage and BeetPulp.
11 Egg collector at the main farm.
12 Signs on all silo’s.
13 Fencing is all but gone.
14 New Water Effects.
15 Embedded fill planes and particles for the new product outputs.
16 The SageWorks sawmill has had it trigger and floor reconfigured.
17 The North Farm has a reconfigured yard.
18 Working wood and grain trains have been installed at the towns station, tip triggers updated.
19 Animal mast’s havebeen updated from V3 to V5 and this Means The map now has pigs, beef, chickens, cows and sheep fattening installations. 3 at the North Farm and 2 at the South Farm. CMP has to updated animal sell trigger.
20 Pig Forage Master trailer version is installed at the North Farm alongwith steamed potato shed, pig forage silo and a forage silo.
21 Vehicle storage added to the North Farm.
22 The South Farms yard is reconfigured and a potato waher and steamer havebeen added here alongwith compost store and steamed potato storage.
23 Pallet movers havebeen installed at the SageWorks sawmill, salad factory, Dairy Milk and max potatowasher to steamer pallet feed system.
24 Forage silo added to the South Farm.
25 Forage and conveyors removed for the original feed gate at all farms.
26 Natural conveyor ground markers added.
27 Many more trees for added forestry.
28 Many minor tweaks to areas.
29 Many redundant items removed from the map and filesystem.
Tweaked 30 Digital readouts with less flicker and reflection.
31 Farmer_Andy’s Seedmaster installed at the main farm.
Everything else is the same as the previous v1.81. Thanks, Stevie.
hello stevie i just downloaded your map and unzip it to my mods folder and i cant play your map it will not load can you fix this please thank you
Hi Neale, if you have placed all the files in the mod folder and the map still won’t load then you have a mod conflict. The fastest way to determine this is to rename your current mod folder to say “mods2” so you don’t loose any of your current mods and then create a new mod folder and place just the Ringwood map and it’s files into it. The map will now load error free as intended. That’s the easy part then it’s a case of bringing in your other mods a few at a time and testing to see which ones conflict. Once found keep them separated.
ok great thank you it worked again thank you
i love the map but how do we haul the fattening sheep to sale them?
Hi Stevie. I am running the V2 f Ringwoods. I have found a few issues .
The BGA plants Silage Pits sit below the terrain and it leaves about 6-7% silage in the bottom.
I cant unload the Seedmaster at the main farm i have tried tippers and augger waggons.
The Sawmill that creates lumber wont allow me to sell lumber at the spinnery.
hello james i have been playing this map since Aug and have no problems you must have a mod conflict
yes i figured out the sawmill lumber issue i didnt realize it was sold as it hit the yellow marker . I saw some mavable limber pallets in the warehouse areas behind it and tried to take those but they are only for decoration and are movable as for the silage at the BGA i dont know what mod could conflict with it being lowered. The seedmaster i think i have to DL a special trialer from what i have read up cause none in game works with it.
hello james for the seedmaster i use this trailer— http://www.farmingmods2015.com/fliegl-tdk-255-v1-0-ls15/ this is a great mods very clean and error free as for your mod conflict take your mods out of your folder just leave you mean one’s of your map and add them one by one you should find what mod is giveing you the conflict
IDK about the BGA silage pits the rest work fine i cant find nothing effecting it.
So i tested it with no mods and the BGA silage pits the grass still falls below the terrain to where i cant pick it up.
i am sorry i dont know what is doing that to your map maybe stevie well have a answer for you
Hello Stevie. I have one problem with the V2 map. I have all the grass, straw, and silage storage areas filled. The grass and silage conveyers
work as EXPECTED when a multi-fruit tipper is pulled under the
dumper cute. However the straw conveyer never turns on, I now
have 925,000 units of straw stored I have no access to.
David just try a forage wagon under the conveyor as a test please.
Yes a forage wagon works for the straw conveyor. It turns out
the either a forage wagon OR a tipper works for the grass
conveyor, a forage wagon only for the straw, and a tipper
only for the silage. I wish those facts were documented
somewhere. Or did I miss them?
But thanks… ‘problem’ solved Stevie
p.s. I love your maps
David with standard vehicles you have to think about what they accepted load wise and the multifruit handling will do it’s job. My Krampe trailers which are out on mod sites accept everything and work with everything in my maps but there are other very good trailers out there that do the same. Glad you like the maps, there’s 2 more to come next year that we are currently working on.