V2.7.1.0
Increased modDesc version
Fixed terrainShader
Removed Silphie and related items (planter, pallet), because I’ve reached the crop limit and it won’t grow with seasons on, plus it caused other log errors;
Added stubbles to all crops and stubble destruction;
Fixed alfalfa foliage that caused conflict with maize plus’s alfalfa;
Fixed missing distance textures;
Changed growth period on hops (the same now as on Vidhostice Maps update);
Minor changes to the foliage;
Decreased the production cycles on spinner (was too fast);
Changed clover and dry clover windrow fill planes;
Changed the textures on dry alfalfa and dry clover bales to match the windrows.
This is not a mod! Unzip and replace each file and folder in the original mod folder.
For those who really struggle to use my pack and for tutorials for new crops, animals, and productions, please join my discord server, found in my profile.
DO NOT USE THE UPDATED VERSION FROM YOUTUBE! I didn’t use his updated version, because it has no novelty on my edit (he added compost bunkers, I have them too, deleted some trees, and fixed some collectibles) and also most likely will need a new save game, which I want to avoid. So, apply the pack to the version here on Kingmods.
For the carrot and onion harvest, I added some mods as requirements that should automatically download from mod hub. Also, you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.
Tutorial for adding multifruit pack as mine:
All credits go to the map maker VenturioGames and his team.
Added extra crops: rye, millet, beans, peas, lentils, chickpeas, buckwheat, rice, linseed/flax (with flax fiber as straw), hops vines, white grapes vines, poppy seeds, mustard, carrot and onion, beetroot and lavender;
Added the new crops and straws to all the selling-points and productions, also most of them have contracts;
Added new factories (bakery, spinners, oil plant, grain mill, etc.) with new products and new buildings for animals.
Added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
Added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
Added goat husbandry from HOF B. to get goat milk (Aremoved fences, pasture is pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
Added a greenhouse and open garden plot with new plants;
Added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
Added a root crop storage that works with carrots and onions;
Added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
Added custom traffic with custom vehicles
Added new animals on the pre-placed pasture and animal dealer.
Known issues: Use Precision Farming, because without it when plowing/cultivating will get 100% fertilization on that field. Also, Compost doesn’t register as fertilizer in Precision F.