Schweine Mast v 4.1.0 FS 15
Community Project
I have all the information the community has gathered together in this mod.
-The Functions are based on the cows.
Ad StatisticView (PDA)
Feeding with different fruits (by the number divided into 3 groups)
Cereals – wheat, barley, corn ..
Erd fruits – beets, potatoes ..
Silos – Grass, silage, hay ..
additionally mixed ration, straw, water
-Production
Manure, slurry
Pigs, these can be picked up with a trailer and be sold at a retail outlet.
The sale triggers is not doing it enough a normal grainstation trigger with fruit types pig
The objects in this mod are examples and may be altered or replaced as needed.
Map with this mod may be published. You do not need to ask.
New: Changes / Bug Fix
Transport of pups, requires current Trailer eg JoskinBetimaxRDS 7500
The juveniles can be charged to the mast and put to another pole
The young animals do not produce mature for slaughter pigs but are fattened for pork which can then be sold.
Young animals can be bought not only in the store, (not yet published) to they themselves to the plants to spread but also the cattle market.
Select loading of pups at the point where you loads also mature for slaughter, with “O” and loaded with “R”
Be unloading the pups in the barn, the rear of the trailer mus at the level of the gray brick wall.
Cattle market to purchase pups: http://www.farmingmods2015.com/viehmarkt-v1-0-0-fs-15/
From v4.1.0 User Attributes shopBuy determines whether the animals are taken into account in the shop.
Important: It is not just the script to replace existing plants, including changes to the mast have been made, and new texts for the modDesc.xml
is it possible to change the fatening time?
I did it for the plants and will apply the changes to the animals too.
Tanks for your reply
Dimitri