Version 0.6.3.0
Fixed bug if you do not choose any cargo after purchase. The first load is now always preselected.
The selected load is now synchronized between the server and the client so that incorrect loading behavior does not occur in the MP.
Notice:
The fact that the pallets in the MP are not directly loaded correctly and are sometimes not displayed correctly where how effective they are is a bug from the Giants Engine.
I reported this to Giants as an error and it was marked as done with the comment “no change required”. So on that is fixed by Giants I don’t know.
Giants model with pallets autoloader.
The autoloader loads all standard euro pallets from the main game and loads 8 pallets in the first layer.
Then it stacks in height up to a maximum of 2m. Depending on the height of the pallets thus fit different numbers of pallets on it.
This is the first version of an autoloader I developed, which can be installed by any modder in their trailer when it is ready and error free. Then I will publish it on the Guthub as base mod usable for anybody. But this can’t be done unless it is error free.
Since the pallets in the engine of Giants currently specify wrong sizes and the points of the loading area can not be read, it will still take a while until this is error free. At least until the next patch of the game, where some of the pints should be fixed.
For testing purposes, I have put the autoloader mod on the SEK of GIANTS. Bute I get so many requests to publish it, that I decide to give your this beta version.
How to use:
Drive next to the pallets and then with R you can load one pallet after the other.
Make sure you have selected the correct pallet type.
The pallets are then as if loaded by hand on the loading area.
Fasten with straps before you drive, otherwise it fell of.
You can choose the unloading side and unload it.
Known issues:
If you have several SEK and they “steal” each other’s pallets, strange effects can occur during unloading and errors can occur if these pallets were sold from a trailer.