New savegame absolutely necessary!
Update 2.1.1.0:
– Fixes/adjustments
– Small changes/adjustments to the placeables XML
– Watering can has been removed. Bucket is enough
– Multi-buy added for boxes/consumables
– Side limit on unloading trigger removed. This should make it easier to tip sideways
– Fish farming & smokehouse deactivated in the production list. Because every breeding facility and every chamber is listed individually and there is too much in the list
– Digital displays for the multi-silo and liquid storage
– Fixed: Gates for the pigs. Only opened halfway
– Fixed: FillVolume for orange juice/apple juice fill trigger removed
– Fixed: Sound file converted from stereo to mono
– Fixed: Adjustment of the fillTypeCategories for the farm silo main yard
– Fixed: Spawn point of the sandwich pallets
Changes:
– Calf igloos (yard):
– Igloos moved slightly to the right towards the gate. As the last igloo was too close to the wall, it was not possible to unload animals with the cattle trailer
Horse farm:
– New building at the paddock. There are now 5 horse boxes in it for breeding foals. They are only fed oats. Addition of straw is possible and mucking out is possible
– Large shelter hall exchanged for the shower hall
– Small horse stable removed and replaced with a hay dryer/hay storage facility. No methane is needed here to produce hay
– Jumping area completely removed
– Field 2 on the old jumping area expanded
– Pig farm:
– Water well added
– Sheep farm:
– Completely new building with bale storage
– To open the protective glass for storing bales, the switch (to the left of the feeding trough) must be operated
– As long as the protective glass is open, you cannot feed sheep because the trigger for this is not there. Only when the protective glass is closed,
– can they be fed again
– The bales can be stored in the small room in the building (box on the wall). These appear to the right of the feeding trough
– You can place whatever else you need on the empty space
– The wool spawns under the small shelter
– Orange trees farm:
– The trees now have to be watered individually
– Accordingly, the trees also have to be harvested individually
– The automatic water intake through rain has been removed because this is an uncontrollable factor, since the display of the oranges is seasons and production-controlled
– The same applies to the apple tree with the automatic water intake
– Accordingly, the 5 trees in the production list have been deactivated
– Plantations (apples/oranges):
– The automatic water intake through rain has been removed because this is an uncontrollable factor, since the display of the apples/oranges is seasons and production-controlled.