version 2.0 I fix the grape issue, fix the distillers Corn it is simpler I think I have cat tails removed if more post field number. The Luzerne and clover can only be cut with direct cutter. Added 3 train storages so you don’t have to travel as far. 2 more fermenters north end. The Hub and grain storages take all crops plus grass, straw, chaff, silage. The woodchip train car takes all crops plus grass, straw, chaff, silage. The wood crusher dumps woodchips in woodchip train car You will need placeable woodchip sells place.
This map is of the Plains of USA it has alot of flat fields and some that on rolling hills. I have most of the fields buyable there is 117 marked fields. Some of fields you own and I
put in marshes in fields as they have in western states that have marshes reserved for waterfowls. Those fields need to remind player owned. It has the default crops with sugarCane with
new foliage texture and the you extra crops: oat, rye, sorghum, sudangrass, corn2, hops, peanut, cotton, tobacco, rice, millet, spelt, triticale, blackbean, luzerne, and clover. The
corn2 and sudangrass is for silage. The fill types are: compost, seeds2, cornDistillers(liquid), digestate1(feed), DistillersCorn(feed), biogas, lime, boards, emptyPallets and to many to
list. You have orchards, apple, orange, plum, pear and cherry, and Coffee orchard. I have included 4 mod Trains, CN train, Union Pacific, KCS, Missouri Pacific. I have put the 4
map01_trainSystems that is set for the default train. I have included the 4 for mod trains all you need is remove the 4 and the other 4 has a, b, c, and e you will need to remove the
letters and your set up in map. You will need to unzip the mod trains and put them in the data/vehicles folder of game. Directios to do this is with the UnzipModTrains.zip.
Note: The railroad crossing signal only work with mod trains. Have fun.