On the map:
– Map of the real area, size 4x. Designed for an average level of difficulty;
– Standard crops + peas and buckwheat;
– Minimum production facilities: mill, bakery, slaughterhouse (pigs), meat processing workshop, greenhouses, fish farm;
– Standard animals;
– There is no forest as such. Just like in real life, but there is a small island of greenery that you can cut down. There is also a plot for growing forests (old garden), there is also an old vineyard for demolition and planting of young (default);
– Greenhouses are working, but still in development;
– The purchased plots are only those that are indicated, in order to preserve the features of the terrain, do not buy everything;
– Fields, about 30 pieces to 100G;
– There are small vegetable gardens behind the yards, for contracts and purchases, about 30 pieces;
– Several yard plots, with old houses for demolition (sale), buildings of their own (mod);
– Economics in development;
– Multitrain and dirt FS22_mudSystem are registered, it is advisable to use it from the archive, for a more beautiful picture, it is still being finalized;
– Easter eggs.
v1.0.0.0:
– Optimized (brought to the correct compression with mip maps) several hundred textures;
– Edit sounds;
– Collision at the fuel and lubricants gate;
– Increased the price of sausages;
– Reduced meat yield;
– Reduction of collisions of highly polygonal buildings;
– Fixed the sale of the vineyard and the old garden;
– Fixed sections of silos;
– Default numbers were returned (there was an error on the server);
– Fixed the sale of logs in the school boiler room;
– Buckwheat and peas are trampled;
– Fixed prices for refined products;
– Fixed animal feeders and chickens;
– Removed unnecessary collisions in the air and in the warehouse at the base;
– Fixed a meadow near greenhouses;
– Removed cheating with lime;
– Fixed a collision in production garages;
– Other corrections.
It is necessary to start a new career!
Unpack the archive!