Welcome to the new Willamina 22
Changelog 2.2.0.0: NEW SAVE GAME NEEDED
– Added 2 New Filltypes Iron Ore and Crude Oil
– Added New Filltypes to sale points
– Added Containers sellable at the sawmill and log sale
– New Sawmill and Dryer, Must Dry lumber to sell
– BGA capacities raised, Takes Crude Oil
– Other Various Fixes
Things are different here now:
– You’ll find a paved road from the bridge to the bridge
– There is no fuel sale point
– BGA modified to make fuel for you
– One sale point takes all
– Working sawmill 2.5 times faster production
– Dealership
– Animal dealer
– Stone quarry
The major difference in this 22 version is that it now has a farm
– Cows
– Chickens
– Silo
– Trailer house
– Two buildings
– One field
– And start-up equipment
Changelog 2.0.0.0: NEW SAVE GAME NEEDED
This has 2 maps in one, and also includes the original version with a path just like 19 version
The map has had a complete overhaul, and now has the following:
– Map now has Clover, Alfalfa, and Soybean Straw. Thank you Lancyboi
– New two-lane road with traffic
– Pedestrians walk the road
– AI Worker Splines on all gravel roads, and to the end of bridges
– 6 Fields, all buyable and salable
– Added houses, firehouse, and more Made it more like a small community
– 2 Sale points, and a bale salepoint
– 55 buyable Lands
– Farm area and house redone
– Summer and Winter things will appear at the boat dock and firehouse
– Now has fuel sale point
– BGA has been adjusted to hold more
– Trees have been redone and many removed on the eastside
– Free Water behind Firehouse
– Quarry Area redone some, Rock removed above stone
– Tried to make this feel like a small logging town feel
– Much more…
Changelog 2.1.0.0:
– Removed floating hydrant above field 1
– ModDesc updated
– Fixed tilt head error the update caused
– New Save Needed