Final version (Modhub one is outdated)
v4.0.0.0:
– Fixed errors in the logs.
– Calculated yield will be saved upon reloading a save file (make sure to save and load back in through the save file before the harvest, otherwise yield will be recalculated one more time upon loading in, and after that it will be the same for the same day, no matter how often you’ll reload into your save file).
– Fixed errors in the logs.
– Calculated yield will be saved upon reloading a save file (make sure to save and load back in through the save file before the harvest, otherwise yield will be recalculated one more time upon loading in, and after that it will be the same for the same day, no matter how often you’ll reload into your save file).
An easy version of Yield Fluctuation
Yield can fluctuate anywhere between between x0.5 to x5 of normal yield, in other words, sometimes you’ll get half of an normal vanilla game yield, another time you might end up getting FIVE times as much and anywhere in between.
It’s purely RNG (Random Number Generator) based, so you won’t have any input of how good yield will be, but don’t forget to fertilize your fields and take care of them, otherwise your yield will be decreased even more, based on core game mechanics.
– Compatible with Precision Farming (or without it, works either way).
– Compatible with Multiplayer/Servers.
If you encounter any problems or have any questions, please leave them in the comment section below.